1v1 Starcraft 2
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Starcraft II 1v1 Tournament Rules And Format
- Any registered and paid participant at Fragapalooza 2011 is entitled to participate in the Official Starcraft II 1v1 Tournament.
- All matches will be played using the most recently released version of the game.
- Tournament officials may elect to shoutcast any of the tournament matches
- Players must provide their own valid Starcraft II Battle.net account.
- Players found using third party add-ons, altered game files, or modified drivers that changes the game mechanics, or provides an unfair advantage will be disqualified from the tournament.
- It is the player's responsibility to be aware of, and follow the posted schedule for the tournament. Failure to be available on time or leaving before all your games are played could result in a game forfeit or tournament disqualification.
- Matches have assigned start times, and any player that has not checked in and cannot be found within 15 minutes of the posted time will forfeit that match. Match start times will be updated as the tournament progresses, depending on how quickly we get through the games. It is the player's responsibility to be aware of times of their matches. A general schedule can be found at the head table.
- Two (2) forfeits during the tournament, either intentional or unintentional will be taken as a participants refusal to play and they will be disqualified immediately.
- In the case of battle.net, network, computer or power failure, any affected matches will be restarted from the beginning.
- If a match becomes impossible to determine a winner based on the content of the game play, the match will be restarted from the beginning.
- Either player in a match may restart the match once within the first minute (60s) for any reason.
- Should a game be restarted from the beginning, the new match will be played on the same map with the same races as the aborted match. Should a player have selected a random race for the aborted match, they will then pick the same race as was chosen for them by the randomizer.
- Any player may dispute the results of one (1) of their matches during the tournament. They must do so immediately upon completion of the match before starting any further matches, and provide the tournament organizers with a replay file and the reason for disputing the match results. The case will then be adjudicated by multiple tournament officials and the results either deemed valid, force a rematch, or reversed entirely at the discression of the tournament officials. The officials may request a replay from both players. Since replays are recorded automatically, failing to produce your replay file will likely result in unfavorable judgement.
- There will be no communication (either battle.net or otherwise) between a player and his friends while a match is in progress, and any conversation with an opponent must remain civil.
Qualifying Round Format
- Signups will be capped at 64 participants, first come, first served.
- All players will be divided as evenly as possible into eight (8) pools. Pools will be filled in such a way as to spread out the most skilled players evenly between them, while maintaining an approximately average player skill level between pools. Players may make requests for placement into certain pools, and may be taken into consideration. Initial placement will be based upon the 1v1 Battle.net ladder rankings at time of pool allocation.
- Each pool of players will play a round robin tournament with the rest of the players in the pool. The top four (4) players from each pool will proceed to the next stage of the tournament.
- The top four (4) players in each pool will be determined based on the number of games they win, or in the case of a tie for fourth place, additional tie-breaker matches will be played.
- The qualifying round matches will all be Best Of One (Bo1).
Double Elimination Round Format
- The double elimination round will be a standard double elimination tournament between the 32 top players as determined by the Qualifying Round.
- Players will be seeded based on the number of games they won and lost in the qualifiers.
- Double Elimination matches will all be Best Of Three (Bo3).
- The Finals will be Best Of Five (Bo5).
- The map pool for the qualifying rounds will consist of the following Blizzard maps: Nerazhim Crypt, Metalopolis, Xel'Naga Caverns, Antiga Shipyard, Shakuras Plateau, Shattered Temple, Tal'Darim Altar
- The map pool for the Double Elimination rounds will consist of Nine (9) of the following maps: Dual Sight, Metalopolis, Shakuras Plateau, Shattered Temple, Tal'Darim Altar, Testbug, Xel'Naga Caverns, Bel'Shir Beach, Crossfire SE, Xel'Naga Fortress, Crevasse. Two will be removed based on a poll amongst the remaining participants prior to the first round of the Double Elimination.
- For both Qualifying and Double Elimination, If both players come to a mutual agreement, MLG versions of Blizzard maps may be played instead.
- The maps for the Qualifiers will be assigned, and no player will play on the same map twice.
- The map for the first game of each Double Elimination match will be randomly selected from the chosen map pool.
- In Bo3 or Bo5 matches, the looser of the previous game may select the map for the following game. No map may be played more than once in the same match.
- Should there be 32 or less signups, the qualifiers will be changed to 4 pools, and the Double Elimination will be cut to 16 people.
- The rules are subject to change between now and Friday, August 5
- These rules were last modified at 17:16 August 4