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Counter-Strike Classic Tournament (CS 1.6) - Presented by Alienware (see news)




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Counter-Strike is a modification (MOD) to the excellent game, Half-Life. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented gameplay. Counter-Strike provides the player with an experience that a trained counter-terrorist unit or terrorist unit experiences.

The MOD is team-based featuring one team playing the role of the terrorist and the other team playing the role of the counter-terrorist. Each side has access to different guns and equipment, as well as different abilities. Maps have different goals such as: hostage rescue, assassination, bomb defusion, Terrorist escape, etc.


Webpage: http://www.counter-strike.net/

Definitions

CS: Abbreviation for Counter Strike
Team: Each team is allowed 5 players. A player can only belong to one team and can not switch teams at any time during the tournament. Any team using players not on their roster will be disqualified.
Tournament: The combined single and double elimination portions.
Single Elimination: The portion of the tournament where the losing team is eliminated and the winning team moves on.
Double Elimination: The portion of the tournament where a team has to lose twice to be eliminated.
Game: A CS game consists of two teams playing two halves on the same map, where each team plays one half as Terrorists and one half as Counter Terrorists.
Half: 15 rounds on the same map.
Game Round: A round starts at spawning of the players and ends when everyone from one of the two teams is dead, the target is bombed or the bomb is defused.

Tournament Layout

  • The first full 32 teams will be able to enter the tournament.
  • The first tournament round will be single elimination, reducing the number of teams down to 16.
  • The rest of the tournament rounds will be double.
  • The tournament will be demanding, you may end up playing back to back games for a whole day without many breaks.
  • Map selection will be as follows: Each team will eliminate a map starting with the higher seeded team, untill there is only 1 map reamining.
    • de_train
    • de_nuke
    • de_dust2
    • de_inferno
    • TBA: community selected

Tournament Sign ups and Schedule

  • Sign ups will occur at the event from 9:00am-4:00pm Thursday.
  • A team captain meeting will occur at 4:15pm Thursday to discuss any questions or concerns about the tournament.
  • The tournament will start running at 5:00pm Thursday.

Tournament Procedures

  • All game information will be on the Fragapalooza Intranet prior to the match, including time and server. Teams have 10 minutes to show up for their game or a forfeit will be awarded.
  • Scheduling will not be worked around other events so pick your priorites
  • For each game the teams will connect to the designated server and join the appropriate team.
  • One of the team captains will have rcon, verify sever settings then start the match
  • The kills, money and rounds on the server will be reset and the game will officially start (go live).
  • After the game is over a representative of each team must go to the head table to get the score recorded.
  • At any time your game may be displayed on the projector screens.

Ties

  • If their is a tie after 2 rounds of 15 then a tie breaker will occur.
  • A tie breaker consists of two 5 round halves (2 minutes long) on the same map. Start money will be increased to $7500
  • If there still is a tie after the tie breaker game then frags will be taken into consideration.

Communication

  • Players are allowed to use all built in communication methods such as team chat, and all built in radio messages as well as verbal communication.
  • Heckling, communicating with, or use of foul language in all chat forums is prohibited.
  • Only team captains are permitted to use the 'general chat' to communicate with the other team captain for administration and match related issues.
  • Viewing or gathering information from the opponents screen (example: from a spectator) is prohibited.

Disconnections

  • If a player drops during a game, the same player must try to connect again as quickly as possible; the match will not be held up while he tries to get back into the game. If the player is unable to reconnect the rest of the map will still be played out.
  • Participants are responsible for the stability of their own computers.
  • If the same player cannont rejoin the server then your 6th player(sub) may connect, no pausing will be allowed
  • If a participant seems to be effected by an outside source (ie ping flooding or other network attacks) the captain should hit the pause key and find a staff member.
  • Abuse of the pause feature (crying wolf) may result in disqualification from the tournament.

Server Crashes

  • If a server crashes during a half, the remaing time will be replayed on that half Special considerations may be made my organizers

Cheating

  • Cheating is gaining an unfair advantage over your opponent.
  • Any team caught cheating will be removed the tournament and possibly the event without a refund.
  • All decisions from Fragapalooza Staff are final.
  • If during a game you suspect the opposing team of cheating immediately have your captain pause the game by hitting the Pause/Break key (rebound to /pigpause at the start of the game by the server) and contact a Fragapalooza Staff member.
  • Abuse of the pause feature (crying wolf) may result in disqualification from the tournament.
  • The following (but not limited too) is considered cheating:
    • Altering the game in anyway outside of what can be done in game. This includes changing textures, models, skins, crosshairs, maps, sounds, etc.
    • The use of any 3rd party utility that modifies the game or information coming into the game. This includes any type of dll hook such as OGC, OpenGL wall hacks, etc.
  • If you are in doubt if your CS install contains cheats then delete Half Life and Counter Strike and reinstall both from scratch.
  • Note that using map exploits is also considers cheating, ie looking over walls, wall flashing, etc.
  • Remeber that there will be people watching your screens, if you are remotely unsure about something ASK!

Game Exploits

Flash bang exploits, clipping exploits, undefusable bomb planting are prohibited.
Accidental use of one of the exploits my result in round reversal depending on the severity and will be left to the judgement of game officals.
Any intentional use of an exploit will be considered cheating.

Default server settings

Please note, these are subject to review, and may be changed

  • mp_autokick 0
  • mp_autocrosshair 0
  • mp_autoteambalance 0
  • mp_buytime .25
  • mp_consistency 1
  • mp_c4timer 35
  • mp_fadetoblack 0
  • mp_flashlight 1
  • mp_forcechasecam 2
  • mp_forcecamera 2
  • mp_footsteps 1
  • mp_freezetime 15
  • mp_friendlyfire 1
  • mp_hostagepenalty 0
  • mp_limitteams 6
  • mp_logecho 1
  • mp_logdetail 3
  • mp_logfile 1
  • mp_logmessages 1
  • mp_maxrounds 0
  • mp_playerid 0
  • mp_roundtime 2.00
  • mp_timelimit 999
  • mp_tkpunish 0
  • mp_startmoney 800
  • sv_maxrate 25000
  • sv_minrate 0
  • sv_maxupdaterate 100
  • sv_minupdaterate 30
  • sv_unlag 1
  • sv_maxunlag .5
  • sv_unlagsamples 1
  • sv_unlagpush 0
  • sv_voiceenable 1
  • sv_aim 0
  • sv_allowdownload 1
  • sv_allowupload 1
  • sv_alltalk 0
  • sv_proxies 2
  • sv_cheats 0
  • sv_clienttrace 1.0
  • sv_clipmode 0
  • sv_friction 4
  • sv_gravity 800
  • sv_maxspeed 320
  • sv_airaccelerate 10
  • sv_airmove 1
  • sv_send_logos 1
  • sv_send_resources 1
  • sv_stepsize 18
  • sv_stopspeed 75
  • sv_timeout 65
  • allow_spectators 0
  • decalfrequency 60
  • edgefriction 2
  • host_framerate 0
  • log on
  • pausable 1




Botl Botr C2007