Call of Duty 4, 5V5
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Overview:
COD4 Tourney, 5v5. Rules!These rules are in a state of flux and are NOT FINALIZED
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Maps: mp_vacant mp_crossfire mp_citystreets mp_crash mp_strike mp_backlot |
Format: 32 teams max. 2 rounds of single elminination 8 team double elmination |
Schedule: Signups: TBA Time: TBA |
Definitions/Terms:
- Team - A team consists of five (5) or more registered players.
- Captain - The player listed as team captain on the team roster or any player who is officially acting as team captain in case of the absence of the original captain. Team captains are solely responsible for all actions taken by any player on that team.
- Complete Game - A match is considered "COMPLETE" once a team has won thirteen (13) rounds.
- Dead Round - Any round prior to the match going LIVE.
- Game/Match - One map consisting of two halves with the possibility of overtime in case of a tie score.
- Half - One twelve (12) round map session.
- Lagout - When a player is disconnected from the game server due to network connectivity issues.
- Overtime - The continuance of the match due to a tie at the end of regulation play Overtime consists of two (2) three (3) round halves.
- Player - Any participant who has paid the registration fee.
- Player Removal - The removal of a player from the event by an official with no refund.
- Round - One two minute (2:00) cycle on a map.
- Single Elimination - The portion of the tournament where the losing team is eliminated and the winning team moves on.
- Double Elimination - The portion of the tournament where a team has to lose twice to be eliminated.
Game Specific Rules:
The game mode is S&D – Search & Destroy.Per research done on the various rulesets and leagues around, we will be using Crossfire’s version 4 ruleset. As such, PAM is required – a link and/or instructions on how to get it off the Fragapalooza intranet will be provided to participants at the event, or it can simply be downloaded by connecting to the match server.
More info on the ruleset we’re using:
- Perks are limited to two, bandolier and stopping power. No third perk.
- Strat time will be set to 5 seconds
- Round time will be set to 2 minutes
- The bomb timer will be set to 45 seconds
- All weather, ambient sound effects and floating bits will be disabled
- Exploding car damage will be enabled
- Each team will have 2, 2 minute time outs (to be used for aforementioned issues)
- The Heavy Gunner class will be disabled
- The Sniper class will be limited to 1 per team
- The Demolition class will be enabled
- The skorpion SMG will be disabled
- The Sniper rifles will have the increased damage dvar enabled
- PAM overtime will be disabled, matches needing overtime will be handled via rcon
- o We will be providing the team captains with the rcon password to whatever servers are setup.
Map selection will be as follows: Each team will eliminate a map from the following selections starting with the higher seeded team, until there is only 1 map remaining.
mp_vacant
mp_crossfire
mp_citystreets
mp_crash
mp_strike
mp_backlot
Tournament Layout
The first full 16 teams will be able to enter the tournament.The first and second tournament round will be single elimination, reducing the number of teams down to 8.
The rest of the tournament rounds will be double.
The tournament will be demanding and you may end up playing back to back games for a whole day without many breaks.
Tournament Sign ups and Schedule
Signups will occur at the event from 9:00am-4:00pm Thursday.
A team captain meeting will occur at 4:15pm Thursday to discuss any questions or concerns about the tournament.
The tournament will start running at 5:00pm Thursday.
Tournament Procedures
All game information will be on the Fragapalooza Intranet prior to the match, including time and server. Teams have 10 minutes to show up for their game or a forfeit will be awarded.
Scheduling will not be worked around other events so pick your priorities
For each game the teams will connect to the designated server and join the appropriate team.
After the game is over a representative of each team must go to the head table to get the score recorded.
At any time your game may be displayed on the projector screens.
Ties
If there is a tie after X rounds, then a tie breaker/overtime will occur.
A tie breaker consists of two, 3 round halves (2 min. per round) on a map chosen by the participants.
If there still is a tie after the tie breaker game then either another overtime or tie-breaker set will be played, or frags may be taken into consideration at the discretion of the tournament organizers.
Communication
Players are allowed to use all built in communication methods such as team chat, and all built in radio messages as well as verbal communication. Use of a third party client such as ventrilo or teamspeak will also be allowed, on grounds of this being no different than verbal communication.
Heckling, communicating with, or use of foul language in all chat forums is prohibited.
Only team captains are permitted to use the 'general chat' to communicate with the other team captain for administration and match related issues.
Viewing or gathering information from the opponents screen (example: from a spectator) is prohibited.
Disconnections
If a player drops during a game, the same player must try to connect again as quickly as possible; the match will not be held up while he tries to get back into the game. If the player is unable to reconnect the rest of the map will still be played out.
Participants are responsible for the stability of their own computers.
If the same player cannot rejoin the server then your 6th player (sub) may connect, no pausing will be allowed.
If a participant seems to be effected by an outside source (ie ping flooding or other network attacks) the captain should hit the pause key and find a staff member.
Abuse of the pause feature (crying wolf) may result in disqualification from the tournament.
Server Crashes
If a server crashes during the first half, the match may be restarted. If it crashes during the second half, the remaining time will be played out on that half. Special considerations may be made by the organizers, again – all staff decisions are final.
Cheating
Cheating is gaining an unfair advantage over your opponent.
Any team caught cheating will be removed the tournament and possibly the event without a refund.
All decisions from Fragapalooza Staff are final.
If during a game you suspect the opposing team of cheating, immediately have your captain pause the game and contact a Fragapalooza Staff member.
Abuse of the pause feature (crying wolf) may result in disqualification from the tournament.
The following (but not limited to) is considered cheating:
-Altering the game in anyway outside of what can be done in game. This includes changing textures, models, skins, crosshairs, maps, sounds, modification of CVAR/DVARS that would that yield an unfair advantage in play such as those that modify weather, lessen the effectiveness of things like smoke grenades, remove/lessen ambient sounds, or result in any effect that would be like modifying textures or hitboxes, etc.
The general rule is: if you can’t change it from the game’s normal option screens, then don’t change it!
-Using any third party program that gives you an unfair advantage… speed hacks, ESP hacks, wallhacks, aimbots, etc.
Use your head! Fragapalooza Staff have the final say over what is or is not considered a cheat.
If you are in doubt as to whether your game install contains cheats then delete it entirely and reinstall it from scratch.
-Use of any game or map exploits to gain an unfair advantage is also considered cheating.
Remember that that there will be people watching your screens! If you are remotely unsure about something, you must ASK!
