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 Post subject: Video Game Research Participation Opportunity
PostPosted: Mon Jul 16, 2007 12:58 pm 
6 Foot Butt Muscle
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Joined: Sun Apr 13, 2003 11:39 pm
Posts: 1347
Location: Edmonton, AB
I am posting this on behalf of:

Jayne Gackenbach, Ph.D.
Department of Psychology
Grant MacEwan College

Feel free to contact her with any questions about this.



Video Game Research Participation Opportunity

Control your game play with your mind!

In your Fragapalooza registration packet (At the event itself) will be a short questionnaire which you can fill out and if you qualify you can participate in a brief research study using biofeedback equipment as the game controller. All those who qualify and participate will be entered into a $100 draw. This video game research is going on throughout Fragapalooza in Room 2203 of the Mayfield Trade Centre. If you lost your questionnaire you can pick one up outside the research room. Return all questionnaires to the red box in the registration area.

In addition, if you are curious about what psychological research has found out about game play and players you can attend a free lecture by video game researcher, Dr. Jayne Gackenbach of the Department of Psychology at Grant MacEwan College. Dr. Gackenbach is the author the recently released cyber.rules: What You Really Need to Know about the Internet - The Essential Guide for Clinicians, Educators and Parents. She is also the editor of a more scholarly book on the same topic, Psychology and the Internet. She has been conducting research into video game players for almost a decade and is especially interested in the effects on consciousness. It turns out that video game play has many positive as well as some potential negative effects. Get informed about these at her free lectures in room 2203. The lectures are scheduled for Thursday, July 26th at 4 pm, Friday, July 27th at 1 and 6 pm, Saturday, July 28th at 1 and 6 pm, and Sunday, July 29th at 1 pm. Each lecture will be about 40 minutes with lots of time for questions following the lecture. Her cyber.rules book will also be available for purchase. She can be reached at gackenbachj@macewan.ca.

thanks
Jayne

Jayne Gackenbach, Ph.D.
Department of Psychology
Grant MacEwan College
6-394; 10700-104 Ave.
Edmonton, Alberta T5J 4S2
Canada
780-633-3892
gackenbachj@macewan.ca



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PostPosted: Tue Jul 17, 2007 5:46 am 
Clan Hopper
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Joined: Thu Jun 15, 2006 9:01 pm
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Quote:
Biofeedback is a form of alternative medicine that involves measuring a subject's bodily processes such as blood pressure, heart rate, skin temperature, galvanic skin response (sweating), and muscle tension and conveying such information to him or her in real-time in order to raise his or her awareness and conscious control of the related physiological activities.

Quote:
Engineers at NeuroSky Inc., based out of San Jose, California, are currently developing gaming technologies geared towards Biofeedback. Now biofeedback is being initiated into the gaming industry to hone concentration and provide the opportunity for gamers to play more life-like games. Originally biofeedback was and still is being used as a medical therapy to treat people with stress related disorders. The new gaming technology may not only be more fun but it may as well create the opportunity to improve the well being of children suffering from ADHD, autism, and mood disorders, along with various other medical conditions. Many companies are looking into using this biofeedback in conjunction with educational gaming to build better educational and effective games. Further uses of biofeedback and gaming technology are forecasted as being integrated into current military training.


Hmm, so the wikipedia says this lady wants us to hook us up to some wierd mind-control machines like out of a sci-fi movie and makes us play games? Sounds interesting...


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PostPosted: Tue Jul 17, 2007 8:12 am 
Human Garbage Compactor
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Joined: Thu May 01, 2003 8:32 am
Posts: 379
Location: Edmonton
And here I was thinking the Wii was going to be wierd to play... so what, tighten my muscles to move left, eat lots of sugar to lower my blood pressure and target, then break into a sweat to fire?

This could indeed be interesting.



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PostPosted: Wed Jul 18, 2007 11:07 am 
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Joined: Mon Mar 27, 2006 4:05 pm
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As a Macewan student, I took part in her previous research, which was geared towards the effects video games have on dreams and or dreaming. It was an interesting time, and I got to share some of my experiences through gaming with her.

I'll most likely be attending this lecture, this biofeedback stuff looks pretty interesting.


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